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There is more Digital & Multimedia Evidence (DME) than any other type of evidence today.
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Fun in the MountainsThat's Roland and I, and the pic was taken by George. We were celebrating victory. We just dug & winched Grant's 6-wheeler out of a bind, that I put us in.

I wasn't worried in the least, even though we were in the middle of nowhere in the mountains, which none of us where very familiar with. I was upset with myself a bit and embarrassed of course. You'd think that would've made me miserable. It didn't.

I was in the mountains with a very accomplished and intelligent group of forensic video analysts, and we were accomplishing even more while there, like drafting a new Best Practices document for LEVA on the recovery of Digital Multimedia Evidence.

We weren't stuck there for long.  A little teamwork, which we're all very good at, and BAM! Problem solved and on to the next thing. 😎

CCTV cameras across London help solve almost six crimes a day, the Metropolitan Police (Met) has said.

Det Ch Insp Mick Neville, who heads the Met's identification unit, said CCTV images were "treated like fingerprints and DNA" by the force.

The number of suspects who were identified using the cameras went up from 1,970 in 2009 to 2,512 this year.

Full story:
http://www.bbc.co.uk/news/uk-england-london-12080487

Has your small business outgrown its current network storage? Do you want space for all of your TV shows, games, and HD videos? Seagate might have the solution for you with its BlackArmor network-attached storage (NAS) system, with four bays that can take 3 terabyte drives for a grand total of 12 terabytes of sweet, sweet storage.

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720p (Black), 1080N (Yellow), 1080P (Blue & Yellow)
NOTE: 720P (Black), 1080N/L/P Lite (Yellow), 1080P (Blue & Yellow)

1080 for sure, that's in the name.  They're all the same thing folks, and I'll be darned if I can find any formal video specification referencing any of them, so they share that too.  Is it all just marketing BS?  No, but surely the confusion has been leveraged by some DCCTV manufacturers, resellers, and the like to their benefit.

Among the announcements made at today's Google I/O keynote is WebM, a new open-source, royalty-free video format based around the VP8 codec intended for use with HTML5 video. The WebM project's goal is to develop "a high-quality, open video format for the web that is freely available to everyone." The project has the backing of Google, Mozilla, Opera, and numerous other companies. If it catches, on, it could settle the rift that currently exists with HTML5 video support, thus speeding up HTML5 adoption.

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By Sean Hollister

NVIDIA's GeForce GTX 460 hasn't even been officially announced, much less reviewed, but that won't keep you from buying the company's latest Fermi-based graphics card anyhow. Over at Newegg, usual suspects ASUS, EVGA, Gigabyte, MSI and Palit have fielded twelve models in all, most with slightly different features, thought it seems the base configuration has 336 CUDA cores (down from 352) and a mere 768MB of GDDR5 memory.

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When describing the current fleet of BD burners on the market, one word that certainly doesn't come to mind -- sleek. Pioneer is aiming to change all that, though, with the BDR-XD04. What it lacks in a catchy name it makes up for with a slim and light clamshell design that doesn't make too many sacrifices in the features department. At just under 8.5oz and 0.55 inches thick, it puts most of its competitors to shame. Now, it settles for just a 6x write speed and skips USB 3.0 in favor of the more common (and slower) 2.0, but it is capable of drawing power entirely from your machines peripheral ports. (Though, you'll have the option of hooking up an AC adapter if you wish.) And don't worry about format support -- the BDR-XD04 will handle everything from quad-layer 128GB BD-Rs to old-school CDs with aplomb. The slim new burner will start shipping in the middle of this month for $150.

Full Story w/PR:
http://www.engadget.com/2012/01/05/pioneer-unveils-worlds-smallest-and-lightest-external-blu-ray-b/&category=classic&postPage=1


3D graphics have, for many years now, been based on the idea of polygons -- flat shapes fitted together to form three dimensional objects. There have been some experiments with other approaches -- volumetric 3D pixels or "voxels" became quite popular with some developers in the late 90s, but for the most part, polygons were seen as the way forward. New consoles and graphics cards were marketed based around how many polygons they could push around the screen at once, and it looked like the industry had settled on a good solution.

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